5.4.11

Week 12.

The last session and  something had to wrong didn't it... After finishing our sound mix and edits for our 'You Game' video we attempted to export it, all was well until we tested it in Quicktime player... the footage appeared with lines... Oh dear! We then exported the footage again, using a different setting... this time the  lines had gone, hoorah but frames were being dropped.. back to the drawing board! Although when I went home and tested our first export which had the lines, it worked fine on my Macbook, very strange... Before we transfer the export into a flash player then into Dreamweaver we are hoping that by changing the field dominance to none in the Final Cut Pro browser window, this will remove the lines when we export it for the 3rd time. Thinking back over the last 13 weeks or so, I didn't think I'd learn as many useful skills such as Chroma Keying and Motion Path. As we got going with filming, I began to think that it was going to time consuming- especially with the animations within Final Cut Pro which took the most time- I was quite surprised that the Pacman sequence took the longest as the motion path was either too slow or too fast... this actually took more time than the guitar hero sequence which I thought would be the other way around!!!! I'm pleased with the outcome of our group work as myself and the group are aware of how much work, dedicated time and effort, and at times frustration when animations weren't working when we wanted and rendering, that has gone into creating this piece- where in 3 and a half minutes we have explored the blurring of reality and immersive game play within a playful narrative- that at first the viewer is confused by what they are watching but as the viewer progresses through the games, hopefully the visual markers within the footage start to make sense and the viewer becomes aware of what is happening and has a sense of pleasure in recognizing the games we used.

No comments:

Post a Comment