22.3.11

Week 10.

This week will be a continuation of our group work in progress. This week has been quite busy as we have taught ourself how to green screen, using the Chroma Key and also using motion path.

Here is our example of the sims green diamond. We achieved this by using still images of the sims diamond, then putting them side by side in the timeline then changing the speed to give the appearance that the diamond is spinning.


This image shows footage from Pong. In our original footage we had our protagonist running back and for, we then changed this to the prog becoming the 'ball' and curls up. In order for us to achieve this, we photoshopped this image and in fact it is two images with the layer of the protagonist covered. We then put this into final cut pro, where we will use motion path of our curled up protagonist that is shown in the previous blog.

For guitar hero, we filmed our protagonist in front of a blue screen. In final cut pro, we imported footage from the guitar hero game- the song 'Raining Blood' by Slayer as this is classed as an 'Expert' level within the game and thought it would be quite interesting to use. After importing the footage, we added the video filter, Chroma key so that it removed the blue screen. We then layered our guitar playing protagonist with the footage of guitar hero and then added a posterize effect to the protagonist so that to some extent it looked authentic of guitar hero. We also used the colour changer effect on guitar hero so that it was lighter and easier to see. Here is an example of the guitar hero footage without effects and our protagonist on the blue screen. The final edit will be shown within the finished video.



Within the mario 'level' we are incorporating found footage, which links Mario and Street fighter quite nicely as after 'mario' goes through the tunnel he comes up as street fighter. This works well as it is quite a fluid transition.








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