-Simulation
-Remediation
-Immediacy vs Hypermediacy ( I think that by our project being within the video form- it takes away the awareness (the hypermediacy) where the user is far more immersed and therefore reflects far more on the 'blurring of reality and virtual reality' ) Also that video is structured as immersive media.
Worked on a brief outline of the proposal this week;
Our project explores video gaming conventions and iconography through remediation into the video form. By intentionally using the video form, we are reiterating theories of immediacy and simulation within an ever-growing technologically advancing society. The games we have chosen reflect iconic moments within video gaming history that, through technological innovation, has resulted in a shift towards immersive game play.
Continued with filming this week, it went well. Took a few production shots;
| Our take on Pong |
| Our 'real-life' Mario |

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