30.1.11

Week 2ii

Sorted out a few things today; a brief narrative outline and a list of things we will need to do such as flash, sound effects and editing. Working on a proposal at the moment.


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Shot list


- Establishing shots
- Medium shots
- Medium Close ups shots
- P.O.Vs shots
-Panning shots


Brief Narrative Outline


Scene 1: Tom is walking home, sees a dubious character (the burglar) walk past him.  Tom oddly looks at burglar, shrugs and carries on- assumes this person is going to a fancy dress party. *(sound effect of the burglar from The Sims will be added in at the editing stage).

Scene 2: Tom walks into his house, goes to his bedroom- sees that his most favourite games of all time have gone missing SHOCK HORROR *( Sound effect of wa-wa-waaaaa?!). Tom remembers seeing the burglar character so runs back out to see if he can find the burglar. As he walks onto his path, he is turned in PONG.

Scene 3: Tom plays pong * (sound effect of pong will be added in at the editing stage) and after a time defeats pong. Then carries on the direction he saw the burglar go in.

Scene 4: After a while, Tom will hear sound in the distance *(this will be added in at the editing stage). The sound is of PacMan- the intro music.  Tom turns around and sees the 4 ghosts (Inky, Blinky, Pinky and Clyde) chasing him *(Flash).

Scene 5: Tom starts to pick up pace. The pellets from PacMan will appear *(Flash) *(sound effect of eating pellets will be added in the editing stage). Tom heads in the direction of the pellets and in doing so crosses the road and comes out some were else. Turns a corner and is resting against the wall with a ‘phew’ action. Tom will look up and see his red hat *(sound effect of Mario intro music will be added in the editing stage), he will also see a box with a question mark. He opens the box just in time for the ghosts from PacMan to catch up with him. Tome will take the mushrooms out of the box and throw them at the first 2 ghosts, which will turn into mushrooms. Tom will then use the star *(colour effect will be added in the editing stage) and the last 2 ghosts will be defeated by the star effect. As Tom is running down street- sees a few baddies from the Mario series so runs into them *(Flash).

Scene 6: Tom finds a drain, jumps down it. *( in the editing stage we can find found footage of a water episode within Mario- there has to be?) Tom comes out of another drain and comes out as Street Fighter *(sound effect of the intro music to be added at the editing stage). Tom is slightly confused but sees the burglar and they start a fight. The burglar manages to get away but Tom is hot on his tail….

Scene 7: *(sound effect of Doom music to be added in the editing stage). Tom looks and he has a banana for a gun *(Flash- could insert a gun over). He starts shooting at the burglar, but he has fireballs being thrown at him *(Flash). For refuge, Tom finds a house as he walks through the door he is transformed into Guitar Hero- Guitar in hand *(sound effect of guitar hero will be added at the editing stage) *(colour background effects will be added at the editing stage). Tom begins to play the guitar like a ‘rock star’, does the ‘rock on’ sign a few times *(sound effect of a whooping audience/crowd and a song from Guitar Hero will be added in at the editing stage).

Scene 8: After completing the song, Tom puts the guitar down. He now has The Sims green diamond above his head *(Flash) *(sound effect of The Sims intro music will be added at the editing stage).

Scene 9: Tom has realised he has been directed to the burglar’s home. He turns and see’s the burglar with his games. *(Flash- menu options replicating The Sims: Mean>Fight. Action icon appears in the left hand of the screen). *(sound effect possibility of scuffle will be added at the editing stage). Tom proceeds to fight with the burglar *(colour effect- it would be great if we could get a cloud ball like The Sims- I’m guessing this will need to be done in Flash). Tom wins and the burglar is left crying.

Scene 10: Tom could say something at this point just to reiterate that he is now out of the game world? This would then cut to a game over on a black background- quite futuristic typography. *(sound effect will be added at the editing stage).

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What we will need to do in Flash:

-                  The Pong numbers
-                  PacMan pellets/ PacMan lives x1 in the corner of the screen
-                  PacMan ghosts
-                  Mushrooms from Mario
-                  Mario interface- lives etc
-                  Baddies from Mario
-                  Game footage of Mario
-                  Street Fighter interface
-                  Doom interface- take picture of Tom’s face for this
-                  The Sims diamond
-                  Options from The Sims
-                  Action fight icon


What sound effects we need to get:

-                  Burglar sound from The Sims
-                  Pong hitting noise and victory noise
-                  PacMan into music
-                  PacMan eating pellets
-                  Mario intro music
-                  Star effect sound from Mario
-                  Street Fighter music-punches etc
-                  Doom music and gunshots
-                  Guitar Hero music and crowd sounds
-                  The Sims intro music
-                  Game over music


What colour effects we want to use:

-                  Star effect from Mario game
-                  Background from Guitar Hero

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